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News · Tech

Gaming History: The End of BioWare

Electronic Arts has officially shuttered the developer behind Mass Effect and Dragon Age, canceling the next entry in the sci-fi series to refocus on other franchises.

By Thabo Mokoena ·

A thirty-one-year era of gaming history has come to an abrupt end. Electronic Arts has confirmed it is closing BioWare, the studio responsible for some of the most beloved role-playing games of the past two decades. The news arrived via a letter to employees, marking the final chapter for a company that helped define the genre. While the studio created massive cultural touchstones, its parent company has decided to cut it loose to streamline operations and focus on what is currently generating revenue.

The decision impacts the entire Edmonton-based development team. Along with the studio’s closure, early development on the next Mass Effect game has been canceled. The company stated it made the decision not to move forward with that specific project. This comes after the next installment in the series was first announced in November 2020, followed by a teaser trailer that December. Since then, the studio has remained relatively quiet, with the last major release being Dragon Age: The Veilguard in 2024.

BioWare was acquired by EA in 2008. For over a decade, the studio operated under the corporate umbrella, releasing titles like Star Wars: Knights of the Old Republic, Neverwinter Nights, and Baldur’s Gate. EA went private in August of this year, shifting its strategic focus. The letter described BioWare as a “legendary studio,” a phrase that now carries a heavy weight as the team prepares to disband.

The company is pivoting its resources toward three main priorities: deepening its core, expanding its reach, and transforming its business. Battlefield 6 is cited as a “great success,” anchoring this new direction. EA is also focusing on Apex Legends modes, a new Marvel’s Iron Man title, and the next Star Wars Jedi game. In the sports division, a social-first open-world experience called “Project Gridiron” is in the works, alongside a Fight Night revival currently in pre-production. The Sims franchise remains a priority, with efforts focused on “Project Evergreen.”

For the employees affected, EA says they will be supported in exploring other opportunities within the company. No specific job count was released in the letter. Notably, neither the Mass Effect nor Dragon Age series has been declared dead. However, the studio that created them no longer exists in its current form. The released games were not mentioned in the announcement, leaving the legacy to speak for itself.

The closure may be linked to recent performance metrics. Early last year, EA noted that Dragon Age: The Veilguard engaged about 1.5 million players during the quarter. This figure was down nearly 50% from the company’s expectations. At the time, BioWare general manager Gary McKay stated that only a “core team” was working on the next Mass Effect game. He explained that the project didn’t “require support from the full studio,” as colleagues were being matched with other teams at EA.

This move fits a broader pattern in the video game industry. Job cuts have become common as companies tighten margins. Microsoft, for example, announced 3,200 Xbox job cuts in July, citing low margins as the reason. EA did not reveal specific dates for its upcoming titles. However, the company plans to discuss its direction and the work ahead with staff at a Global Town Hall in November. For now, the strategy is clear: double down on core franchises and refocus on what has been working.

The end of BioWare leaves a gap in the landscape of narrative-driven games. Fans of the series are left without a home for their favorite franchises, at least for the time being. The studio’s contributions to the industry were significant, but corporate strategy has shifted the balance. The focus is now on established hits and new expansions, leaving the legacy of one of gaming’s most respected developers behind.

Source: Tom's Hardware

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